For consumers, playing crane machines brings excitement and novelty every time. Many young people use this game as a means of releasing stress. For crane machines, the face value of the gift is the first productivity to attract consumers. Thus, the content products of crane machines need to be constantly updated. The current mainstream products are cultural and creative derivatives, such as plush toys. The Japanese came up with gem catching machines, cake catching machines, and sneaker catching machines. This has led to further expansion of the user population.
At the same time, you can try to do some promotional activities. For example, after collecting a set of series of dolls, you can additionally attach a gift. For merchant customers, it is necessary to maintain a deep relationship and cooperate in marketing promotion, data sharing and product customization.